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bundtcake

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A member registered Nov 13, 2019

Recent community posts

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I don't have Reddit, but how about send me an email and I'll edit this afterwards.

Clearly a long time coming, but I finally got to this one on my BRJE want-to-play list. The first 20 minutes or so I was getting that nagging "mmm, I don't know, this is pretty sketchy" vibe. And I'm so happy I kept going because the game just kept growing on me into something very cool.

Yeah, it is pretty sketchy and outright janky at times (hey, super slow-mo frame rate again for maybe some reason!), but it's also intriguing and fun. The obelisk map is more complex than I was expecting. I could feel the old school Resident Evil touches and loved uncovering how some things are foreshadowed far in advance. The music choices set the mood well, giving everything this mysterious, sort of creepy, forlorn atmosphere. Even the weird ghost graphics are endearing. And the story line has surprising substance and pathos. It reminds me a little of The Talos Principle in handling AI, humanity and what it means to be alive.

Ghostwind, thank you for making this odd, enjoyable game! I can understand the effort that goes into a project like this, and you should be proud for designing and developing the entire thing solo. Since we can't DM on Itch, I'll just toss it out here: I'd be glad to volunteer to edit the English translations in Unobelisk if you're interested. No love lost if you're not.

The only problem is you can't play boats because they always score at least 1 point in the sea. If it doesn't mess up the balance, a better rule for boats might be "1 pt for each square away ... minus 1 pt" like forests. Maybe with a bonus point for each square beyond say 5.

A fun variant is trying to score zero points without penalties. So no beaching boats on an island, leaving houses in the sea, etc. Not as easy as it sounds!

Fun game, I'll be playing often!

Small thing: the third phase of cards ends with the counter showing 2 left, so there are 8 items instead of 9. All the screenshots I've double-checked have 26 items in total. Could either add in those final cards or fix the counter.